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Protoss 7 Gate Immortal all in!
CrunChyDate: Saturday, 2013/March/09, 1:38 PM | Message # 1
Saturday, July 10th, 2010
Group: Elder's Board
Messages: 1510
Status: Offline
This 2 base all-in aims to kill the Zerg opponent's third base before they are able to Tech towards Mutalisks or Infestors. It relies on 2 or 3 Immortals and a high number of Sentries that will be used to cut the opponent's army into pieces with Force Fields. Also of importance is a Warp Prism that will be used both for reinforcing your army and moving back injured units.

Build order:
9 Pylon
17 Nexus
17 Forge
17 Pylon
18 Gateway
18 Photon Cannon
20 Assimilator x2
@100% Gateway: Cybernetics Core, Zealot.
@100% Gas: +1 Ground Weapons
@100% Cybernetics Core: Warpgate Research, Stalker[1]
38 Robotics Facility
@100% Robotics Facility: Constant chrono boosted Immortal production (until 3)[2]
Assimilator x2
@~7:30: 3 Gateways
@100% Warpgate Research: Gateway x3
↑ After the Stalker finished, produce only Sentries until Warpgate Research finishes.
↑ Build a Warp Prism after getting 3 Immortals.

Stop Probe production at ~45. You want optimal saturation (16 Probes) at both mineral lines and 3 Probes in all 4 Assimilators.
As your last Immortals finishes, queue up a Warp Prism and push out immediately. Your last three Gateways should finish shortly afterwards. If you have a proxy Pylon you should start warping-in there, if you do not then warp-in one round of units at home before waiting for the Warp Prism to arrive for further warp-ins. If you do not have a proxy Pylon then you should bring a Probe to build one so that your Warp Prism can focus on protecting your Immortals.
When you push out, your army should consist of 3 Immortals, 1 Zealot, 1 Stalker and 7 Sentries.

Push when you have your 3rd Immortal and close your wall behind you. While you are pushing, you should have a Probe on the map building proxy Pylons as close as possible to your opponent's 3rd base. As soon as the Warp Prism joins your army, you can be more aggressive. Always try to fight in small chokes near some kind of natural wall to avoid being surrounded and to minimize the amount of Force Fields that you need to create a full wall. This is of importance as your push relies entirely on Force Fields and Immortals, so not having either one of them makes this push nearly impossible to execute successfully.




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