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What is???
SharpshooterDate: Thursday, 2013/July/04, 2:56 PM | Message # 1
Saturday, February 7th, 2015
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What's best strat vs Terran in general?

Sharpsh00ter
 
SharpshooterDate: Friday, 2013/July/05, 9:43 AM | Message # 2
Saturday, February 7th, 2015
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smile ty because I'm kinda failing vs terrans pvt

Sharpsh00ter
 
KhalDanisDate: Sunday, 2013/August/04, 3:02 AM | Message # 3
Saturday, February 7th, 2015
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I know this may be really late, but Sharpshooter, if you are still checking this thread, could you please post a replay of a PvT you recently played, so I could analyze and tell you whether what you are doing is already correct, or if you would need to adjust it to fit more mainstream opening builds like 1 gate FE, and the newly popular 1 gate Stargate Oracle into Nexus.

Now, you shall feel the power of the Protoss...
 
DissidiaXDate: Sunday, 2013/August/04, 3:18 AM | Message # 4
Saturday, July 20th, 2013
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Depends on the situation, if he's expanding, double gas, etc but I usually go double colossus at attack at 10 min

AKA StrikeX(ConFed)
 
LoreDate: Wednesday, 2013/September/04, 2:56 AM | Message # 5
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Try to steer towards builds with early robos and methods for counterattacking as having easrly obs and warp prisms around the map con be vital. Naniwa has been playing some smart builds in WCS lately so I would look that up. Try his series vs. Innovation.

[IMG]http://i.imgur.com/OY99Cjv.png[/IMG]
 
FlavourDate: Thursday, 2014/January/02, 2:54 PM | Message # 6
Tuesday, January 7th, 2014
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I have my highest win rate vs Terran (as Protoss). Here are the 3 builds I use (in silver league).

1. Fast DTs. If done right, I can have DTs in his base in 6:30.
2. If he goes Fast Expo - the Warp prism drop with 4 zealots. The drop should happen at around 6min. 4 zealots in his mineral line + another warp in will do the trick.
3. 1 gate, proxy stargate with fast oracle. This will hit his mineral line at 5:30. It is SUPER easy to do, and (even the pros) gets 66% win rate with it. The Oracle are soooo stupidly good right now.
 
DarkRainDate: Thursday, 2014/January/02, 3:18 PM | Message # 7
Tuesday, January 28th, 2014
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By the speed of how many messages Flavour is posting, I think he is gonna be one hell of a member. biggrin

Captain of the Lexington,Darkrain~~


You wish you knew what I was doing
Trust me...
You don't wanna know...
 
SWBKSalvDate: Friday, 2014/January/03, 5:55 PM | Message # 8
Thursday - December 26th - 2013
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In my opinion, if you're looking for a long term PvT build that will help you mechanically, you should focus on doing:

1 gate expand - making a stalker and MSC then expanding, followed up with two sentries.
After your nexus make a robotics and chronoboost out observers to check out the Terran's strategy and to patrol the edges of your base (good for preventing drops).
Make double forge and chronoboost out +1 attack and +1 armor.
Move into making colossi - making three before you tech switch into high templars.

If you do this well, you'll be super safe versus any aggression and you'll have a good standing army to defend/attack as you wish. You'll be able to expand to a third base ~ 11 minutes once your second or third colossus comes out and you'll be tech switching into high templar just as your Terran opponent starts getting an amount of vikings that counter colossi well. With the double forge upgrades you'll ensure that even your regular gateway units are strong and can survive against a well microed Terran army.
 
AProtSkredDate: Friday, 2014/January/03, 6:29 PM | Message # 9
Wednesday - January 1st - 2014
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I have a pretty high win rate vs T basically if you don't have much time DT rush but if you want to improve mechanics macr ext just 1 gate expand into stargate, robo or whatever else you want. Remember the terran are the ones who have to slow down the protoss getting there deathball you don't have to do major damage just prevent it.

Hope this helps

APS
 
ZZZDate: Friday, 2014/January/03, 6:46 PM | Message # 10
Thursday, March 27th, 2014
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Even in platinum league, i had a high win rate in PvT just by going:
1 gate FE (1 stalker, 2 sentry + MSC).
6 gate robo
+1 attack
Push with two colossus at 11 minutes sharp.

even against tanks, this strat worked so well for some reason haha.


ZZZ
The Confederation
Admiral
United Military Command
*Salutes*
 
CryptysDate: Friday, 2014/January/03, 6:49 PM | Message # 11
Saturday, March 8th, 2014
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T.T Hate Protoss!
 
KhalDanisDate: Sunday, 2014/January/05, 11:35 PM | Message # 12
Saturday, February 7th, 2015
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Cryptys, hi. I am aware of how frustrating TvP is at the moment, but could you please tell me what exactly you find most aggravating about facing Protoss on the ladder?

I would like to see if I can provide you with some insight.

If you have a replay of it, even better.


Now, you shall feel the power of the Protoss...
 
CryptysDate: Tuesday, 2014/January/07, 1:33 PM | Message # 13
Saturday, March 8th, 2014
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You can take a look at these if you want. It seems to me as a Terran that Protoss can literally do whatever they want early game to get the tech they want, while holding any aggression with just overcharge. In these replays, you'll see various msc/stalker/zealot harrassments, canceling tech and going another path after reaper scouts it (so I'll never get to scout the real tech path), an army of 2 stalkers, a zealot, a sentry, and one colossus holding my marine push because he can safely rush to colossus on one gate or w/e, and overcharging BOTH nexus with msc with full energy if I try to dodge out of range of one.

Literally just make MSC and collect win. biggrin But seriously any help is appreciated. Overall, I think I need better split second decision-making vs toss because if i mess up once their units just beat my units regardless of upgrades. But I always feel rushed to end the game before lategame b/c as you'll see on the frost game they literally just get all the things and i can't get enough emp's to beat that type of army. Guess I need to try playing it slower.

http://drop.sc/370726

http://drop.sc/370727

http://drop.sc/370728

http://drop.sc/370729


Message edited by Cryptys - Tuesday, 2014/January/07, 1:34 PM
 
SWBKSalvDate: Wednesday, 2014/January/08, 8:12 PM | Message # 14
Thursday - December 26th - 2013
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Quote Cryptys ()
You can take a look at these if you want. It seems to me as a Terran that Protoss can literally do whatever they want early game to get the tech they want, while holding any aggression with just overcharge. In these replays, you'll see various msc/stalker/zealot harrassments, canceling tech and going another path after reaper scouts it (so I'll never get to scout the real tech path), an army of 2 stalkers, a zealot, a sentry, and one colossus holding my marine push because he can safely rush to colossus on one gate or w/e, and overcharging BOTH nexus with msc with full energy if I try to dodge out of range of one.

Literally just make MSC and collect win. But seriously any help is appreciated. Overall, I think I need better split second decision-making vs toss because if i mess up once their units just beat my units regardless of upgrades. But I always feel rushed to end the game before lategame b/c as you'll see on the frost game they literally just get all the things and i can't get enough emp's to beat that type of army. Guess I need to try playing it slower.


I checked out the first two replays - the first one you beat a Protoss very easily, the second game you lost. The second replay your entire army was out of position as he attacked your third base so he was able to very easily zone you out - from that point forward you were behind in workers and momentum. Imagine if you played a game where the Protoss did a gateway all-in against you and you entire army was sitting at your main CC - and he just forcefielded you out - it would be pretty easy to see it was a huge misplay you made and that the game was lost from there onward - that's pretty much what happened here comparatively.
 
BelgarathDate: Monday, 2014/March/10, 4:29 AM | Message # 15
Sunday, January 11th, 2015
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Quote Cryptys ()
-snip-


Dont suppose you have a AIR strategy for vs protoss?
 
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