What is???
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Sharpshooter | Date: Thursday, 2013/July/04, 2:56 PM | Message # 1 |
Saturday, February 7th, 2015
Group: Forum Visitor
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| What's best strat vs Terran in general?
Sharpsh00ter
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Sharpshooter | Date: Friday, 2013/July/05, 9:43 AM | Message # 2 |
Saturday, February 7th, 2015
Group: Forum Visitor
Messages: 3
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| ty because I'm kinda failing vs terrans pvt
Sharpsh00ter
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KhalDanis | Date: Sunday, 2013/August/04, 3:02 AM | Message # 3 |
Saturday, February 7th, 2015
Group: Officers
Messages: 161
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| I know this may be really late, but Sharpshooter, if you are still checking this thread, could you please post a replay of a PvT you recently played, so I could analyze and tell you whether what you are doing is already correct, or if you would need to adjust it to fit more mainstream opening builds like 1 gate FE, and the newly popular 1 gate Stargate Oracle into Nexus.
Now, you shall feel the power of the Protoss...
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DissidiaX | Date: Sunday, 2013/August/04, 3:18 AM | Message # 4 |
Saturday, July 20th, 2013
Group: Graduate
Messages: 18
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| Depends on the situation, if he's expanding, double gas, etc but I usually go double colossus at attack at 10 min
AKA StrikeX(ConFed)
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Lore | Date: Wednesday, 2013/September/04, 2:56 AM | Message # 5 |
Forum Private
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| Try to steer towards builds with early robos and methods for counterattacking as having easrly obs and warp prisms around the map con be vital. Naniwa has been playing some smart builds in WCS lately so I would look that up. Try his series vs. Innovation.
[IMG]http://i.imgur.com/OY99Cjv.png[/IMG]
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Flavour | Date: Thursday, 2014/January/02, 2:54 PM | Message # 6 |
Tuesday, January 7th, 2014
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| I have my highest win rate vs Terran (as Protoss). Here are the 3 builds I use (in silver league).
1. Fast DTs. If done right, I can have DTs in his base in 6:30. 2. If he goes Fast Expo - the Warp prism drop with 4 zealots. The drop should happen at around 6min. 4 zealots in his mineral line + another warp in will do the trick. 3. 1 gate, proxy stargate with fast oracle. This will hit his mineral line at 5:30. It is SUPER easy to do, and (even the pros) gets 66% win rate with it. The Oracle are soooo stupidly good right now.
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DarkRain | Date: Thursday, 2014/January/02, 3:18 PM | Message # 7 |
Tuesday, January 28th, 2014
Group: Forum Visitor
Messages: 73
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| By the speed of how many messages Flavour is posting, I think he is gonna be one hell of a member.
Captain of the Lexington,Darkrain~~
You wish you knew what I was doing Trust me... You don't wanna know...
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SWBKSalv | Date: Friday, 2014/January/03, 5:55 PM | Message # 8 |
Thursday - December 26th - 2013
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| In my opinion, if you're looking for a long term PvT build that will help you mechanically, you should focus on doing:
1 gate expand - making a stalker and MSC then expanding, followed up with two sentries. After your nexus make a robotics and chronoboost out observers to check out the Terran's strategy and to patrol the edges of your base (good for preventing drops). Make double forge and chronoboost out +1 attack and +1 armor. Move into making colossi - making three before you tech switch into high templars.
If you do this well, you'll be super safe versus any aggression and you'll have a good standing army to defend/attack as you wish. You'll be able to expand to a third base ~ 11 minutes once your second or third colossus comes out and you'll be tech switching into high templar just as your Terran opponent starts getting an amount of vikings that counter colossi well. With the double forge upgrades you'll ensure that even your regular gateway units are strong and can survive against a well microed Terran army.
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AProtSkred | Date: Friday, 2014/January/03, 6:29 PM | Message # 9 |
Wednesday - January 1st - 2014
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Messages: 7
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| I have a pretty high win rate vs T basically if you don't have much time DT rush but if you want to improve mechanics macr ext just 1 gate expand into stargate, robo or whatever else you want. Remember the terran are the ones who have to slow down the protoss getting there deathball you don't have to do major damage just prevent it.
Hope this helps
APS
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ZZZ | Date: Friday, 2014/January/03, 6:46 PM | Message # 10 |
Thursday, March 27th, 2014
Group: Graduate
Messages: 803
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| Even in platinum league, i had a high win rate in PvT just by going: 1 gate FE (1 stalker, 2 sentry + MSC). 6 gate robo +1 attack Push with two colossus at 11 minutes sharp.
even against tanks, this strat worked so well for some reason haha.
ZZZ The Confederation Admiral United Military Command *Salutes*
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Cryptys | Date: Friday, 2014/January/03, 6:49 PM | Message # 11 |
Saturday, March 8th, 2014
Group: Forum Visitor
Messages: 121
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| T.T Hate Protoss!
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KhalDanis | Date: Sunday, 2014/January/05, 11:35 PM | Message # 12 |
Saturday, February 7th, 2015
Group: Officers
Messages: 161
Status: Offline
| Cryptys, hi. I am aware of how frustrating TvP is at the moment, but could you please tell me what exactly you find most aggravating about facing Protoss on the ladder?
I would like to see if I can provide you with some insight.
If you have a replay of it, even better.
Now, you shall feel the power of the Protoss...
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Cryptys | Date: Tuesday, 2014/January/07, 1:33 PM | Message # 13 |
Saturday, March 8th, 2014
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| You can take a look at these if you want. It seems to me as a Terran that Protoss can literally do whatever they want early game to get the tech they want, while holding any aggression with just overcharge. In these replays, you'll see various msc/stalker/zealot harrassments, canceling tech and going another path after reaper scouts it (so I'll never get to scout the real tech path), an army of 2 stalkers, a zealot, a sentry, and one colossus holding my marine push because he can safely rush to colossus on one gate or w/e, and overcharging BOTH nexus with msc with full energy if I try to dodge out of range of one.
Literally just make MSC and collect win. But seriously any help is appreciated. Overall, I think I need better split second decision-making vs toss because if i mess up once their units just beat my units regardless of upgrades. But I always feel rushed to end the game before lategame b/c as you'll see on the frost game they literally just get all the things and i can't get enough emp's to beat that type of army. Guess I need to try playing it slower.
http://drop.sc/370726
http://drop.sc/370727
http://drop.sc/370728
http://drop.sc/370729
Message edited by Cryptys - Tuesday, 2014/January/07, 1:34 PM |
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SWBKSalv | Date: Wednesday, 2014/January/08, 8:12 PM | Message # 14 |
Thursday - December 26th - 2013
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| Quote Cryptys ( ) You can take a look at these if you want. It seems to me as a Terran that Protoss can literally do whatever they want early game to get the tech they want, while holding any aggression with just overcharge. In these replays, you'll see various msc/stalker/zealot harrassments, canceling tech and going another path after reaper scouts it (so I'll never get to scout the real tech path), an army of 2 stalkers, a zealot, a sentry, and one colossus holding my marine push because he can safely rush to colossus on one gate or w/e, and overcharging BOTH nexus with msc with full energy if I try to dodge out of range of one.
Literally just make MSC and collect win. But seriously any help is appreciated. Overall, I think I need better split second decision-making vs toss because if i mess up once their units just beat my units regardless of upgrades. But I always feel rushed to end the game before lategame b/c as you'll see on the frost game they literally just get all the things and i can't get enough emp's to beat that type of army. Guess I need to try playing it slower.
I checked out the first two replays - the first one you beat a Protoss very easily, the second game you lost. The second replay your entire army was out of position as he attacked your third base so he was able to very easily zone you out - from that point forward you were behind in workers and momentum. Imagine if you played a game where the Protoss did a gateway all-in against you and you entire army was sitting at your main CC - and he just forcefielded you out - it would be pretty easy to see it was a huge misplay you made and that the game was lost from there onward - that's pretty much what happened here comparatively.
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Belgarath | Date: Monday, 2014/March/10, 4:29 AM | Message # 15 |
Sunday, January 11th, 2015
Group: Forum Visitor
Messages: 601
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| Quote Cryptys ( ) -snip-
Dont suppose you have a AIR strategy for vs protoss?
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