ShoCKwAvE | Date: Saturday, 2014/May/24, 3:04 PM | Message # 1 |
Sunday, June 15th, 2014
Group: Forum Visitor
Messages: 24
Status: Offline
| Pvz Air-quick third build
Phase 1 Early expand-little aggression
Phase 2 get up stargate and sentries start +1-get enough air to force zerg on defense/deny scouting-towers 1 void and/or 3/4 phoenix, or oracles
Phase 3 get total 4 gates and a robo then after get twilight council
Phase 4 expand<---third get +2 and blink
Phase 5 add on robo bay, get extra gateways
phases 1-3 sentries 1-2 voids to control towers/clear out lings
Phases 3-5 stalkers sentries immortals then up to collosi
Reasons
Phase 1- expand: to get stargate up faster
Phase 2- stargate and sentries with +1: Voids/Phoenix=map control,sentries=defense,+1 stronger immortals,stalker,sentries and set up +2 and blink
Phase 3- 4 gates with robo then twilight: to get third safely, and to mass up stalker immortal with +1 to defend third easier
Phase 4- Third expansion +2 blink: +2 to set up collosi transition, blink to defend third/harrass if possible
Phase 5- robo bay+ more gates: to transition to collosus and to set up a timing attack around 17 minute mark to kill zerg flat out.
Notes:
Gateway--Mostly Stalker and sentry, play defensive
Robo---- 2 obs at most, 1 to scout with each expansion, 1 on main army of zerg since zerg cant really utilize cloaking
Stargate-2 void rays 3 phoenix at most- 1 void ray early on to clear and patrol between towers 1 phoenix afterwards to clear overlords-if zerg builds only queens in response get another void ray and 2 more phoenixs, only get a 3rd vr if feel really unsafe
Map control- put probe at 3rd-4th,void ray on towers, obs on army and tech
Enjoy
|
|
| |
essthrice | Date: Thursday, 2014/June/05, 3:42 PM | Message # 2 |
Thursday, June 12th, 2014
Group: Forum Visitor
Messages: 5
Status: Offline
| nice breakdown
|
|
| |