Mines
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Nazty | Date: Thursday, 2014/July/31, 7:48 AM | Message # 1 |
Saturday, March 21st, 2015
Group: Forum Visitor
Messages: 220
Status: Offline
| So... they kill stuff now! LMAO. Vs zerg it really makes a difference... lings/banes can't just 1a into marines now with fear of mines
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StarTaledBOB | Date: Thursday, 2014/July/31, 1:27 PM | Message # 2 |
Forum Major general
Group: Blocked
Messages: 252
Status: Offline
| I know its great isnt it. Im enjoying every second of it and it makes proxy widow mine vs Toss so strong rofl.
Life isn't about winning the race... It is about finishing the race, and how many people we can help finish the race.
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WeiSeR | Date: Friday, 2014/August/01, 9:20 AM | Message # 3 |
Sunday, January 4th, 2015
Group: Forum Visitor
Messages: 13
Status: Offline
| The proxy seems easy to defend!?! Do you have a replay BOB? I need new strats against toss I'm bad right now.
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WarMac | Date: Sunday, 2014/August/10, 7:48 PM | Message # 4 |
Forum Sergeant
Group: Graduate
Messages: 20
Status: Offline
| I remember Maru doing a 1/1/1 on kings he hits protoss at 8 or 9min with 6-8 marine at their natural just before the medivac carring 1wm 2hellions is in vision. he drops the mine to cause the toss to probe pull then drop the hellions in for the quick 2shot it was a quick gg ( Most players just go 2wm in the medivac off 1/1/1)
other than that empireHappy goes for a viking ghost comp macro style with afew drops thrown in just pressure when your 2medivac come out try to stop their 3rd if they have enough units back off get your 3rd with a 15minute landed 4th adding viking after 4medivacs if they go collisi and ghosts around 13min, Pf and sensor tower your 4th have one marine near their natural to scout when they move out and go 3 viking per collosi 12-18 ghosts with maruader/marine 2/1 ratio and nuke harasse after getting your 4th
If your enemy turles hardcore in their natural you can also build a pf and turrets outside their natural. (I've set up camp at their 4th above that ramp on king seong like reality did in esl) Other things to keep in mind
- warp prism when you move out around 12min toss can backstab prism, some players deal by keeping 2 viking in main to snipe it. - oracle 6marine in a mineral can defend so you can get your production up than build ebay/turrent befor your move out to pressure/greed check. - dt drop hits around 8minutes I seem to always die unless i get raven when going 1/1/1 - blink stalker commitments over 8+ stalkers get up to three/four bunkers and up to 3 tanks move out with 1/1 off a single ebay and stim/shields and whatever your medivac count is two or four you may want a raven for dts dont let it get sniped!
thats all the tvp notes i remember I'll stfu now... Oh and a Qxc minegames vid for more relevance https://www.youtube.com/watch?v....EReL-ew ~~forgot how to embed~~
"We are the cosmos made conscious and life is the means by which the uiniverse understands itself." -Brain Cox
Message edited by WarMac240 - Sunday, 2014/August/10, 7:50 PM |
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